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Quick TipBeginner

Clean Up Your Blueprints with the Select Node 🧹

Stop using messy Branch chains! Learn how the Select node keeps your logic clean and fast.

25 Nov 2025Cyrus 3651 min read
Unreal EngineBlueprintsBest Practices

Do you find yourself chaining multiple 'Branch' (If) nodes just to set a variable based on a condition? There is a much cleaner way to handle this in Unreal Engine 5.

The Old Way (Messy)

Typically, you might check a boolean. If True, Set Speed to 600. If False, Set Speed to 300. This requires execution wires, a Branch node, and two Set nodes.

The Select Way (Clean)

  1. 1Right-click in your graph and type 'Select'.
  2. 2Plug your Boolean (or Enum) into the 'Index' pin.
  3. 3The node will update to show options (e.g., True/False).
  4. 4Plug your desired values (600 and 300) into those options.
  5. 5Connect the return value directly to a single Set node!

This logic is 'Pure' (no execution pins needed for the selection logic), making your graph significantly easier to read and debug.

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